Todo List

Member MBody::parseMassNode (const wxXmlNode &node, dMass &result)
cylinder mass_shapes

Member MGeomFactory::createGeometry (const MObject *object, const wxXmlNode &node, const dSpaceID spaceID)
cylinder geometries

Member MGeomFactory::createGeometry (const MObject *object, const wxXmlNode &node, const dSpaceID spaceID)
trimesh geometries

Member MJointFactory::createJoint (const wxXmlNode &node, const MWorld &world)
ball joints

Member MJointFactory::createJoint (const wxXmlNode &node, const MWorld &world)
slider joints

Member VGeometry::getGLName (const string &objectName)
need to try to get rid of these static functions. What if we had more than one VWorld?

Member VGeomFactory::createGeometry (const MObject *object, const wxXmlNode &node, const dSpaceID spaceID)
visual cylinder geometry

Member VGeomFactory::createGeometry (const MObject *object, const wxXmlNode &node, const dSpaceID spaceID)
visual trimesh geometry

Member ViewerApp::ourVersion
Need to find a better way of doing versioning. Should be a per library version that is set by the makefiles and compiled into the app

Member ViewerGUI::ViewerGUI (wxFrame *frame, const wxString &title, const wxPoint &pos, const wxSize &size, long style=wxDEFAULT_FRAME_STYLE)
Setup the logging so that verbose/trace messages don't go here. should this be in the MsgUtil or should we setup a mask here?

Member VLight::getAvailableData (map< TLMDataIF::Key, TLMDataIF::DataInfo > &data) const
add spotlight elements

Member VLight::initFromXML (const wxXmlNode &lightNode)
spotlight type lights

Member VLighting::initFromXML (const wxXmlNode &lightingNode)
need to handle the drawn attribute

Member VLighting::setLightParameters (const bool localViewer=false, const bool twoSided=false, const bool separateSpecular=false)
These parameters don't really matter since we aren't using materials. Could add materials and have defaults, but it would just be for looks.

Member VWorldTree::onSelectionChanged (wxTreeEvent &event)
Check out mass distribution center of mass and check accuracy of rotation when it isn't about center of mass

Member VWorldTree::onSelectionChanged (wxTreeEvent &event)
use the data type to create the right cell editor and renderer

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