- Member MBody::parseMassNode (const wxXmlNode &node, dMass &result)
- cylinder mass_shapes
- Member MGeomFactory::createGeometry (const MObject *object, const wxXmlNode &node, const dSpaceID spaceID)
- cylinder geometries
- Member MGeomFactory::createGeometry (const MObject *object, const wxXmlNode &node, const dSpaceID spaceID)
- trimesh geometries
- Member MJointFactory::createJoint (const wxXmlNode &node, const MWorld &world)
- ball joints
- Member MJointFactory::createJoint (const wxXmlNode &node, const MWorld &world)
- slider joints
- Member VGeometry::getGLName (const string &objectName)
- need to try to get rid of these static functions. What if we had more than one VWorld?
- Member VGeomFactory::createGeometry (const MObject *object, const wxXmlNode &node, const dSpaceID spaceID)
- visual cylinder geometry
- Member VGeomFactory::createGeometry (const MObject *object, const wxXmlNode &node, const dSpaceID spaceID)
- visual trimesh geometry
- Member ViewerApp::ourVersion
- Need to find a better way of doing versioning. Should be a per library version that is set by the makefiles and compiled into the app
- Member ViewerGUI::ViewerGUI (wxFrame *frame, const wxString &title, const wxPoint &pos, const wxSize &size, long style=wxDEFAULT_FRAME_STYLE)
- Setup the logging so that verbose/trace messages don't go here. should this be in the MsgUtil or should we setup a mask here?
- Member VLight::getAvailableData (map< TLMDataIF::Key, TLMDataIF::DataInfo > &data) const
- add spotlight elements
- Member VLight::initFromXML (const wxXmlNode &lightNode)
- spotlight type lights
- Member VLighting::initFromXML (const wxXmlNode &lightingNode)
- need to handle the drawn attribute
- Member VLighting::setLightParameters (const bool localViewer=false, const bool twoSided=false, const bool separateSpecular=false)
- These parameters don't really matter since we aren't using materials. Could add materials and have defaults, but it would just be for looks.
- Member VWorldTree::onSelectionChanged (wxTreeEvent &event)
- Check out mass distribution center of mass and check accuracy of rotation when it isn't about center of mass
- Member VWorldTree::onSelectionChanged (wxTreeEvent &event)
- use the data type to create the right cell editor and renderer
Generated on Sat Dec 3 10:48:34 2005 for Robotics by
1.4.5