Le Havre – Intro

I have started writing a new touch table game based on the board game Le Havre. Le Harve meets a lot of the criteria that I have for converting a board game. It has a long setup time and a lot of pieces are moved around during the game. It doesn’t have any hidden information and has remained popular with our gaming group for several years. It has a single player mode and plays up to five people.

There are two issues with Le Harve that might make it difficult. One is the amount of stuff that needs to be displayed on the screen: During the game, players build quite a few buildings and ships and all of those need to be on the screen. But it is also possible that they wont built anything, so the “building proposal” area also needs to be able to hold all the buildings. The other issue is that there are quite a few buildings that have special rules. In the base game, I count 18 buildings that will need some special code.

I don’t expect to be able to get rights to sell this game. Le Havre is very popular (currently #11) and the amount of money that we could offer wouldn’t be significant to the creator of the board game. However, there is a Java implementation available online already, so I hope to be able to give away the game.

To get a feel for the time involved in making a board game conversion, I am going to make a blog post for every 40 hours that I spend on the game. I’ll describe what I’ve done during that week and the current state of the game.

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