Card Games

A couple of months ago I started a project to convert some card games for play on the touch table. I started this project because I wanted to convert the card game “Linko”, but I’d also been planning to convert “Turn the Tide”.

I’d done one card game (Wizard) in the Torque engine and I used the web interface to keep player’s card’s on their device. I wanted this implementation to be more generic and support multiple card games.

I planned to use Unity’s built in networking and have the server run on the touch table with an Android application that players would download to their phone to show their hand of cards.

Continue reading “Card Games”

Terra Mystica

I’ve completed a touch table conversion of the board game Terra Mystica. In this game, players lead a faction in a race to terraform and settle the map. Each faction is unique with different costs for building, abilities and desires for terrain type. These differences along with random bonus tiles makes every game different without any luck or hidden information.

FullBoard

Continue reading “Terra Mystica”

Muck

Late last year I finished a real-time game for the touch table that I called “Muck”. It is an economic game for two to six players that plays in a half hour. The game is modeled off the board game Brass. I’ve considered converting Brass directly, but it only plays four people, it has hidden information and we really aren’t playing it much anymore.

Muck

Continue reading “Muck”

Touch Table Caverna

I’ve finished converting Caverna for the touch table and PC. This was the second game that I’ve made using the Unity engine. It is also my first Unity game that used touch for input and it is probably the largest game that I’ve ever converted. Space was very tight and I spent a lot of time laying out the graphics:

Caverna is a game for one to seven players by Uwe Rosenberg. It is a worker placement game where you manage the farm and cave dwelling for a family of dwarfs. The game is similar to Agricola where the occupations and improvements are replaced with rooms which are available to everyone and there is a new expedition mechanic.

The game is a lot of fun to play, but it takes 30-45 minutes per player and there are lots of pieces to move around. My goal for this conversion was to speed up the play time as much as possible. I’m also hoping that the single player is as much fun as the single player version of Le Havre.

Continue reading “Touch Table Caverna”

Le Havre single player demo video

At the suggestion of a friend, I’ve created a video of a single player game of Le Havre where I am using the shipping strategy.

I made this video to demonstrate how to get a score near 400 without using special buildings. On boardgamegeek.com people discuss and debate the expected scores for a single player game. Players have posted demo games before, but only as saves from a computer implementation. Mine will be the first video.

After making Le Havre, one of the pleasant surprises was how much fun the single player game is. I’ve played a lot of games and improved my score quite a bit. Before computerizing the game, I played the single player version on the physical board once. But the setup/tear-down and piece twiddling was just too much for a solo game.

I also made this video to draw attention to the touch table implementation. I’d like for other players to ask the publisher for permission to release my version. I’d also like to make boardgamegeek players more aware of gaming on the touch table.

PAX East 2015

We attended PAX East with Mesa Mundi again this year. We had a lot of fun and got some good feedback about our games. It was great to see Toby, Rebecca, Matt and Laura again and nice to meet Liz and the guys from Lifeform Entertainment. It was also exhausting and stressful, but it is worth it to see people enjoying our games.

This year we stayed with the rest of the Mesa Mundi team in Norwood (about 25 miles out of town) and rode with them to and from the convention. We got to spend a lot more time with them this year and even met Toby and Rebecca’s kids. It felt more like we were members of the team.

See all the pictures of the Mesa Mundi booth.

Continue reading “PAX East 2015”

Touch table Vegas Showdown

I’ve converted Vegas Showdown for the touch table. Vegas Showdown is a 3-5 player game where the players try to build the best casino by bidding for tiles. The touch table version plays a little bit faster since players don’t have to deal with the money. It also shows you more about the status of the player scores and available tiles.

VegasShowdown

Continue reading “Touch table Vegas Showdown”

Touch table Puerto Rico

My touch table conversion of Puerto Rico is complete. As usual, I will continue to work on the game, but it is mostly done. There are probably still some bugs to fix and some of the animations should be cleaned up. The game is for two to five players and seems to play quite a bit faster on the table.

PuertoRico

Unfortunately the owners of Puerto Rico (Alea), aren’t willing to give me permission to distribute the game. I have also talked to the creator of Tropic Euro, and they have given me permission to make a version of their game. It would take a little work to convert Puerto Rico into Tropic Euro, but then I could release the game.

Continue reading “Touch table Puerto Rico”

LeHavre – Complete

My touch table conversion of Le Havre is complete. I am sure there are a few more bugs out there, and there might even be some enhancements I decide to add, but we have played several games and it is working well. We have particularly enjoyed the single player game. With one player, the game becomes an optimization puzzle since other players can’t disrupt your plans.

LeHavre384Score01SeptCapture

 

Unfortunately the owners of Le Havre (lookout-games), aren’t willing to give me permission to distribute the game. I had hoped that they would since there is already a free Java version available online. But it sounds like they may have given an exclusive electronic license to someone else.

Read on for a comparison of this project to some of our other games and a bit of a postmortem.

Continue reading “LeHavre – Complete”