William and I have completed the Land Bridges program. After playing a similar game, we were inspired to make the game with an AI. We imagined that the AI would be fairly easy to write and could play so much better than humans.
William wrote the interface to the game and created all the art. I wrote a back-end model of the game and the AI. The front-end of the game is written in Torque, a C++ game engine.
The AI was much harder than I expected it to be. The number of possible moves for the AI to consider was much larger than I initially thought, and it became impossible for the computer to “see” more than a couple moves into the future without trimming down the move tree.