It is a bit early for a postmortem – the game is not really complete and we haven’t released it to the public yet. But the majority of the code is done and I didn’t want to wait to capture both the things that worked well and poorly.
I’ve also been catching up on blogging about my programming projects. I’ve retroactively posted some entries to the date when I did the work. Since that makes it really hard to spot new content, here are links if you are interested: