The original Brass has always been one of my favorite games. It’s a complex economic and network building game that rewards both multi-step planning and quick adaptation to board conditions. Brass: Birmingham is a 2018 re-design of the original that slightly changes the theme, simplifies some rules and adds a third resource but leaves the feel of the game intact.
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Muck
Late last year I finished a real-time game for the touch table that I called “Muck”. It is an economic game for two to six players that plays in a half hour. The game is modeled off the board game Brass. I’ve considered converting Brass directly, but it only plays four people, it has hidden information and we really aren’t playing it much anymore.