I’ve finished converting Space Base for the touch table. Space base is a fairly quick card drafting game where you buy cards to fill in 12 columns. Each turn two die are rolled and you can take rewards from either both die or the sum of the dice. Cards give money, income, victory points and some have more complex abilities that need to be charged before use.Continue reading “Touch table Space Base”
The original Brass has always been one of my favorite games. It’s a complex economic and network building game that rewards both multi-step planning and quick adaptation to board conditions. Brass: Birmingham is a 2018 re-design of the original that slightly changes the theme, simplifies some rules and adds a third resource but leaves the feel of the game intact.Continue reading “Touch table Brass: Birmingham”
I’ve completed a touch table conversion for King Domino and Queen Domino. King Domino is a relatively simple tile placement game with the interesting mechanic where the player who chose the “best” tile goes last in the next round. Queen Domino takes the kingdom building and tile placement mechanics from King Domino and adds city tiles that can have buildings added to them.Continue reading “Touch table King and Queen Domino”
I’ve been working on a touch table conversion of Galaxy Trucker since October. I’ve completed the base game and a few of the expansions (new tech tiles, five players, and side B ship hulls). I’m still planning to do at least some of the Rough Roads expansion.
I’ve completed a touch table version of Between Two Cities with the Capitals expansion. I had a hard time getting excited about this conversion and it took me two months to put in the 50 hours needed to write the game.
But I’m glad that I finished it. The conversion plays well and it adds another relatively easy 7 player game to the touch table.
I’ve made a touch table conversion of the board game Automobile. This is a board game that we don’t play much anymore, but that will be significantly nicer as a computer game. It is a fairly complex game where the players spend a lot of time counting their money and the number of cars on the board. In this touch version, the computer automates the piece and money manipulation and provides a lot of assistance to the player in counting the supply and demand of cars.
I made two small games for the touch table: Azul and the Medici Card Game. Azul is a tile placement game that was published recently and that I played at our last game day. The Medici card game is a variant of Medici that makes the game a bit simpler by removing the auction aspect. This does introduce a bit more luck, but Medici was already a bit random and the new version plays much faster.
I’ve completed a touch table version of the board game Notre Dame. In Notre Dame, players add influence to different sections of their city by playing action cards. Some sections give the player additional influence or money which can be used later while others are better for generating the prestige needed to win the game.
In Broom Service, the players compete to gather resources, move around the map and deliver potions. The interesting mechanic is that in each round, players select four of ten cards to play. When you play a card you can play it bravely, betting that other players haven’t selected that same card, and get a bonus. Or you can play it cowardly.